Portrait of Marharyta Mitroshycheva

3D Character Artist · Prop Artist · 3D Generalist

Mitroshycheva Marharyta

Hello. My name is Marharyta Mitroshycheva, and I am a 3D Character Artist, Prop Artist and Generalist from Kyiv, Ukraine. I create game-ready characters, creatures and props — from sculpting and modeling to retopology, UVs, texturing, LODs and engine-ready delivery.

  • 5 years in 3D production
  • Kyiv, Ukraine
  • Available for remote & relocation

Selected production work

Selected Work

Character work comes first, followed by cinematic, realistic and stylized environments, and then commercial props built for real-time production.

01

Astro Deplition — Production Character Sculpts

High-poly production sculpts developed for the main cast of an indie game, as part of a full game-ready pipeline.

Character Sculpt 01Organic humanoid mutation
Character Sculpt 02Exposed anatomical structure
Character Sculpt 03Armored silhouette and surface design
Role
3D Character Artist / Generalist
Pipeline
Sculpt · Retopology · UV · Textures · LOD
Software
ZBrush · Blender · Substance 3D Painter
Status
Commercial production

02

Fantasy Demon Character Sculpt

Commercial ZBrush sculpt for a 3D printing project, focused on stylized anatomy, silhouette, mask, horns, costume elements and accessories.

Role
3D Character Sculptor
Software
ZBrush
Status
Sculpting stage

03

Fungal Creature

Commercial game-ready creature created through a full character pipeline: sculpting, modeling, retopology, UV mapping and final asset preparation.

Role
Full-cycle 3D Character Artist
Software
ZBrush · Blender
Project
4th Dimension · 2022

04

Stylized Characters

Finished stylized character renders focused on readable silhouettes, expressive proportions, costume design and presentation.

Environment art

Environment Work

05

Cinematic-Inspired Environments

Atmospheric environment studies built around cinematic lighting, scale, depth and visual storytelling.

06

Realistic Environment Concepts

Environment and concept work exploring architectural scale, atmosphere, lighting and large-world composition.

07

Stylized Environments

Stylized environment concepts using simplified forms, controlled palettes and expressive lighting to define mood and space.

Props & game assets

Props & Production Assets

08

Industrial Gas Lamp

Commercial game-ready prop for a PC project in Unity, built in Blender with a subdivision workflow and completed through the full production pipeline.

Role
Full-cycle 3D Prop Artist
Software
Blender
Platform
PC · Unity · 2025

09

Wheeled Fire Extinguisher

Commercial hard-surface asset combining a tubular frame, wheels, hoses and layered wear, prepared as a game-ready prop.

Role
Full-cycle 3D Prop Artist
Software
Plasticity · Blender
Year
2025

10

Zombie & Corpse Asset Pack

Commercial modular game-ready corpse and zombie props for Unity, including severed limbs, heads and body assets for horror environments and level dressing.

Role
Full-cycle 3D Asset Artist
Software
Meshify · ZBrush · Blender
Platform
Unity · 2026

11

Industrial Environment Assets

Retro technical equipment and environment props, combining functional panel layouts, mechanical assemblies, analog displays and worn painted-metal surfaces.

Experience & education

Experience & Education

Mar 2023 — Present

3D Generalist · Astro Deplition Project

Developing props, main character sculpts and additional production assets. Responsible for retopology, UV mapping, texturing, LOD creation, optimization and game-ready delivery.

Sep 2022 — Mar 2024

3D Modeling Instructor · MainSchool

Taught Blender fundamentals to children and guided students through modeling exercises and beginner 3D projects.

Graduated 2025

Bachelor's Degree in Graphic Design

Kyiv National University of Technologies and Design.

Available for work

Have a character, creature or prop to build?

generationsucht@gmail.com