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Astro Deplition — Production Character Sculpts
High-poly production sculpts developed for the main cast of an indie game, as part of a full game-ready pipeline.
3D Character Artist · Prop Artist · 3D Generalist
Hello. My name is Marharyta Mitroshycheva, and I am a 3D Character Artist, Prop Artist and Generalist from Kyiv, Ukraine. I create game-ready characters, creatures and props — from sculpting and modeling to retopology, UVs, texturing, LODs and engine-ready delivery.
Selected production work
Character work comes first, followed by cinematic, realistic and stylized environments, and then commercial props built for real-time production.
01
High-poly production sculpts developed for the main cast of an indie game, as part of a full game-ready pipeline.
02
Commercial ZBrush sculpt for a 3D printing project, focused on stylized anatomy, silhouette, mask, horns, costume elements and accessories.
03
Commercial game-ready creature created through a full character pipeline: sculpting, modeling, retopology, UV mapping and final asset preparation.
04
Finished stylized character renders focused on readable silhouettes, expressive proportions, costume design and presentation.
Environment art
05
Atmospheric environment studies built around cinematic lighting, scale, depth and visual storytelling.
06
Environment and concept work exploring architectural scale, atmosphere, lighting and large-world composition.
07
Stylized environment concepts using simplified forms, controlled palettes and expressive lighting to define mood and space.
Props & game assets
08
Commercial game-ready prop for a PC project in Unity, built in Blender with a subdivision workflow and completed through the full production pipeline.
09
Commercial hard-surface asset combining a tubular frame, wheels, hoses and layered wear, prepared as a game-ready prop.
10
Commercial modular game-ready corpse and zombie props for Unity, including severed limbs, heads and body assets for horror environments and level dressing.
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Retro technical equipment and environment props, combining functional panel layouts, mechanical assemblies, analog displays and worn painted-metal surfaces.
Experience & education
Mar 2023 — Present
Developing props, main character sculpts and additional production assets. Responsible for retopology, UV mapping, texturing, LOD creation, optimization and game-ready delivery.
Sep 2022 — Mar 2024
Taught Blender fundamentals to children and guided students through modeling exercises and beginner 3D projects.
Graduated 2025
Kyiv National University of Technologies and Design.
Available for work